Pike Beam Whatever it can do, other beams do better. You want to have enough that you're steadily reducing the shields. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. But again, Glaive Beam is situational and does not deserve to be your priority. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. The first time is shorter than the pike beam's stock 16s due to weapons officer. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Say you've for four bars in weapons a glaive beam and a flak 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. A weapon that in one playthrough is a great find in combination with what. Not a single one of your Scrap is used elsewhere until then. 0s. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. XD find, 3 glaives and a burst laser III You can only power 2 of those. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 6s, 12. I did already try everything you said but i put . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. I was lucky to get the Burst Laser III f. Get shields as soon as possible too. 24, 2016 00:38:40. FTL: Faster Than Light. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Like any projectile weapon, lasers can miss. A final boss stage has 22 Hull. The beginning was very nice: I found a Fire Beam. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. A very diverse crew, burst laser Mk. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. The Defense drone MKIIs sound like flak cannons when they fire. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. . Charge as many weapons as you can. Keep defending from the superweapon and firing at the shields. I found that. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Artillery and Glaive above Mini beam is a joke lmao. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. 159 votes, 17 comments. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Upgraded cloaking makes this easier. FTL is a video game streamed on Twitch by Matt Colville. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Lasers are general-purpose energy weapons. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. 71K subscribers in the ftlgame community. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. Upgrade to lvl 3 cloak asap (as has been said). At least thats what i get on the iOS version of FTL. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Without any strong defenses, the glaive itself was probably the run killer here. Posts: 24. It does 1 damage to a ship with 2 shields. There are a lot of different types of weapons in the game. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Like any projectile weapon, lasers can miss. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. It's also one more power bar to power it. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Rock crew will also help here. 6 power runs are pretty situational but it still happens. Thats more damage then most weapons, and doesnt cost you missles. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Useless in this application #3. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. ) Double Glaive is fun if you can make it work. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. Ion Bomb Only takes 1 power for 4 ion damage, but. it's application is limited. They do damage to the Zoltan Shields as they travel along their path. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Glaive Beam obviously for the memes. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. There is already a Buzzard-class frigate in the Kadur Remnant mod. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. 50cal) bullets. I think the only thing that can exceed that hull damage is quad hull beams. Obviously that could do massive damage, and took out some ships with one shot alone. Artillery and Glaive above Mini beam is a joke lmao. 2s, 10. 5 seconds, vs the 25 seconds the Glaive Beam takes. Posts: 20. Glaive can always do 12 damage/25 seconds. Like any projectile weapon, lasers can miss. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 4 glaive beams won't go through 3 or more shields. Discussions Rules and GuidelinesI'm wondering how to make these work. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. Lexar_ (Topic Creator) 9 years ago #11. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. This one runthrough I got a Glaive Beam, and two Flak 1's. Keep your eye out for blue options which. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Had a lot of fun recently with hacking + hull beam + fire beam. Got into FTL about a month ago and already put in an unhealthy amount of time. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. eventually,) but wow, that. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. 73K subscribers in the ftlgame community. With 2 shields active, it will do 1 damage per room, because 3-2=1. It needs to hit the tile that the crew member is on. Find a ship and shoot it until it's really low on HP, then jump away. Lasers can only be shot down by Mark II Defense Drones. They'll get you 7. fdagpigj • 7 yr. It's OP as hell. 3. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. FTL: Faster Than Light - How to Reach the Flagship and Win. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Sure, they do a lot of damage, but you have to get the shields down first. So many screenshots of failed runs here have overly slow weapons without system support (e. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. Charge time: 25 seconds 4. 8-Fiddled with shield code, hopefully solves the bad. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light. In late game, the 3 weapon slots you have are no problem. I have a point to add. Ion. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. The Glaive Beam is singlehandedly the most powerful weapon in the game. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. FTL: Faster Than Light. I'm just imagining how awesome hacking + 4 pike beams would be. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. ReplyCost. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Nice if you have a pre-igniter, but everything's nice then. NK SemTex. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. sells for a lot though :D. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. SO after i figure that out ill do as you said. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. FTL: Faster Than Light. 37M subscribers in the gaming community. Pause. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. I'm wondering how to make these work. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. . a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Sure, they do a lot of damage, but you have to get the shields down first. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 0 coins. Humans comprise the. 5 seconds to charge weapons. It took like 7 drone parts but the defence drone finally missed. CryptoEvery shield bubble reduces beam damage by 1 point. Only other thing of note was cloaking was available to. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. A level 1 hack can take down 2 shield bubbles. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. FTL: Faster Than Light. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Reply More posts you may like. Jump, and immediately pause. 5 seconds, vs the 25 seconds the Glaive Beam takes. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. The grid layout of the ship prohibits 5 rooms being any closer together. 4 Clone Bay 1. It's tricky to explain exactly why. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. No drones, no missles, just timing Glaive after the three basic shots. Stage 1: hack shields, have both beams powered up, and 1 shot it. the DSR 1 sniper rifle, which fires 12,7mm (0. Shields are usually more important than a pre-igniter or powerful weapon. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. FTL: Faster Than Light > General Discussions > Topic Details. Petralicious. Jump, and immediately pause. The Vulcan has the potential. Ion Bomb needs just 1 power. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. Which is to say that over an extended period, the Glaive Beam is. FTL came out ten FUCKING YEARS AGO. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. There is already a Buzzard-class frigate in the Kadur Remnant mod. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Hacking phase 2 flagship was my only option to get through the shields. Damage: 3 damage per room hit 6. 74K subscribers in the ftlgame community. Thanks for the attention pardner29 votes, 11 comments. 74K subscribers in the ftlgame community. I did already try everything you said but i put . OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. DA-SR (or whatever) is a monster to pilot. Defense drones are for stopping missiles, which your shields are useless against. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. In FTL synergy >>>> raw power. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Best in FTL is usually the kind of stuff you can use most often and give you the best chance. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Give thought to how the enemy weapons system will sync up. All others will be defeated by a single layer of shields. as for combos, whatever costs little energy and lets you break shields and deal damage. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. You should usually use them in conjuncture with some laser, missile or bomb weapons. Doesn't take as much power or as long to charge as the Glaive. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Beams NEVER MISS. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. the DSR 1 sniper rifle, which fires 12,7mm (0. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. " 1. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. Beams are the only. Anyway just checking on how beam weapons work. (An) Attack drone(s) will help take down the shields. FTL: Faster Than Light. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Glaive Beam. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. . Humans are common and uninteresting. Ah, now I see the cause for confusion. Hacking and beams. Defense Mk1 droid helps a lot, too. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. eventually,) but wow, that. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. FTL: Faster Than Light. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. #8. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Top. Laser (Weapons) Edit. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Sectors are determined randomly, but there is a 48% chance for a sector to be. The layout is wrong. Move your finger in the direction you want the beam to go. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. . This is a list of useful guides regarding FTL. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. 11 Hacking 1. This can't be dodged. Even a level 1 missile will buttress your Glaive Beam significantly. They are still very useful and can be deadly in the right hands. With 10 ships available in FTL and each having various sub layouts. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. However, skilled players know that this is not entirely the case. On the elite variant, it's even more powerful than the glaive could ever imagine. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. FTL: Faster Than Light. The Tsukiyari Beam, which ramps up by 1. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Ftl Glaive Beam Strategy. Each ship can carry a maximum of eight crewmembers. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. g. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. 420 votes, 18 comments. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off.